What is Digital Pedagogy?
Source: http://www.teachernology.com/digital-pedagogies.html
"Digital Pedagogy is precisely not about using digital technologies for teaching and, rather, about approaching those tools from a critical pedagogical perspective. So, it is as much about using digital tools thoughtfully as it is about deciding when not to use digital tools, and about paying attention to the impact of digital tools on learning."
"Digital pedagogy" began appearing in peer-reviewed journals starting in 2011. It is not just about the act of using technology to teach, the "how". At its core, it is about reflecting on the use of technology to enhance or to change the experience of education. The focus is not on the digital tools themselves but how the most basic architecture of our interactions with and through machines can inspire pedagogies. It is looking at how ways of learning, teaching and instruction can be fundamentally different now because of what digital technologies have made possible. Digital technologies such as electronic tools, systems, devices and resources that generate, store or process data. Some examples of these? Social media, online games, apps, multimedia, productivity applications, cloud computing, interoperable systems and mobile devices.
The opening diagram illustrates aspects of digital pedagogy that are a shift from traditional methods of learning and teaching. Power is shifted to the learner, where teaching (as in the content and methods) is centered around the learner and not around the teacher or the curriculum. Teaching methods are centered around engaging learners to be active in their learning by creating conversation to create knowledge. That it is more important to be in a state of correcting versus a teacher needing the students to memorize and apply a correct answer. This requires a shift in the classroom from being an environment that is controlled, where learners passively consume the 'right' information, understanding and methods, to a learning environment that is comfortable and accepting of chaos that comes with active learning. I find the idea of homeocracy (stemming from the word homeostasis) crucial to this pedagogy (or believing it will work). Homeocracy being that there is a tendency for things to reach a stable equilibrium between interdependent parts.
Technology Integration Models
Just because technology is used does not mean education or learning improves. The diagram below shows how integrating digital technology in teaching should be looked at and dealt with using two different lens - Curriculum (what is taught) and pedagogy (how it is taught). It addresses two questions: (1) What impact does technology use have on curriculum and pedagogy? and (2) Could the activity been achieved without digital technology?
Again, although not a tool, it is helpful to use to self-identify which type(s) of knowledge I have, where I need to grow and perhaps explore tying in different subject matter experts when planning lessons or training sessions. For example, when it comes to palliative and end of life care, I have a lot of content knowledge, some content-pedagogical knowledge (from experience), some technological-content knowledge. The areas I haven't mentioned (TK, PK, TPK) are the areas I need to improve on, or think about how to fill those gaps by perhaps using subject matter experts to chime in during my lesson planning or delivery process.
Comments
Post a Comment